{"id":34,"date":"2012-10-04T23:29:33","date_gmt":"2012-10-05T06:29:33","guid":{"rendered":"http:\/\/blogs.scu.edu\/vobidi\/?p=34"},"modified":"2012-10-04T23:29:33","modified_gmt":"2012-10-05T06:29:33","slug":"reality-is-broken","status":"publish","type":"post","link":"https:\/\/blogs.scu.edu\/vobidi\/2012\/10\/04\/reality-is-broken\/","title":{"rendered":"Reality is Broken"},"content":{"rendered":"<p>In Daryl Paranada&#8217;s excerpt from his book <em>Reality is Broken: Why Games Make Us Better and How They Can Change the World, <\/em>Paranada talks about\u00a0 the increasing number of gamers around the world, and the large amounts of time spent playing games and analyzes why its not all necessarily a negative trend. He argues because of this growing trend, the ways people socialize and behave in the physical world in general will see a significant change as people become more comfortable with online video games and gaming in general. He describes this new wave as<\/p>\n<blockquote><p>The exodus of these<br \/>\npeople from the real world, from our normal daily life, will<br \/>\ncreate a change in social climate that makes global warming<br \/>\nlook like a tempest in a teacup.<br \/>\n&#8211;edward castronova,<br \/>\nExodus to the Virtual World1<br \/>\nGamers have had enough of reality.<br \/>\nThey are abandoning it in droves&#8211;a few hours here, an entire<br \/>\nweekend there, sometimes every spare minute of every day for stretches<br \/>\nat a time&#8211;in favor of simulated environments and online games. Maybe you<br \/>\nare one of these gamers. If not, then you definitely know some of them.<\/p><\/blockquote>\n<p style=\"text-align: left\">These gamers he talks about are your average people with jobs, families and other\u00a0responsibilities\u00a0 but use online\u00a0video games\u00a0to fill a void that the physical world may leave them. I can attest to this because I used to play a lot of\u00a0video games\u00a0and its the sense of not being limited by the rules of the physical world and in a way living out your imagination without any consequences. There are also rewards you get for completing certain goals and its the sense of accomplishment that keeps people coming back for more.<\/p>\n<p style=\"text-align: left\">The number of gamers is increasing also due to the use of mobile devices where games are more\u00a0accessible\u00a0and there is a lot of profit in the industry as it is an\u00a0estimated\u00a0$68 billion industry.<\/p>\n<p style=\"text-align: left\">I think games like any other form of entertainment is just a way for people to escape the stresses of the real world. Video games are just one outlet to do this, movies, books, art and more are another form that people take to escape and entertain themselves, but the stigma that comes with movies and books is more accepted and not considered a waste of time like playing video games. That being said, do you think video games will every be accepted as a form of art and not a waste of time?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Daryl Paranada&#8217;s excerpt from his book Reality is Broken: Why Games Make Us Better and How They Can Change the World, Paranada talks about\u00a0 the increasing number of gamers around the world, and the large amounts of time spent &hellip; <a href=\"https:\/\/blogs.scu.edu\/vobidi\/2012\/10\/04\/reality-is-broken\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":314,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"qubely_global_settings":"","qubely_interactions":"","kk_blocks_editor_width":"","_kiokenblocks_attr":"","_kiokenblocks_dimensions":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-34","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"gutentor_comment":1,"qubely_featured_image_url":null,"qubely_author":{"display_name":"vobidi","author_link":"https:\/\/blogs.scu.edu\/vobidi\/author\/vobidi\/"},"qubely_comment":1,"qubely_category":"<a href=\"https:\/\/blogs.scu.edu\/vobidi\/category\/uncategorized\/\" rel=\"category tag\">Uncategorized<\/a>","qubely_excerpt":"In Daryl Paranada&#8217;s excerpt from his book Reality is Broken: Why Games Make Us Better and How They Can Change the World, Paranada talks about\u00a0 the increasing number of gamers around the world, and the large amounts of time spent &hellip; Continue reading &rarr;","post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/posts\/34","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/users\/314"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/comments?post=34"}],"version-history":[{"count":9,"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/posts\/34\/revisions"}],"predecessor-version":[{"id":43,"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/posts\/34\/revisions\/43"}],"wp:attachment":[{"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/media?parent=34"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/categories?post=34"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.scu.edu\/vobidi\/wp-json\/wp\/v2\/tags?post=34"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}