{"id":46,"date":"2012-10-05T12:32:02","date_gmt":"2012-10-05T19:32:02","guid":{"rendered":"http:\/\/blogs.scu.edu\/harir91\/?p=46"},"modified":"2012-10-05T12:36:52","modified_gmt":"2012-10-05T19:36:52","slug":"reality-is-broken","status":"publish","type":"post","link":"https:\/\/blogs.scu.edu\/harir91\/reality-is-broken\/","title":{"rendered":"Reality Is Broken"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"http:\/\/jim.budet.net\/wp\/wp-content\/uploads\/2011\/03\/Reality-is-Broken-Why-Games-Make-Us-Better.jpg\" alt=\"\" width=\"432\" height=\"280\" \/>A few years ago, I was able to recognize that HDR photos were often prettier than reality.\u00a0 When reading Daryl Pranada&#8217;s brief on <a href=\"http:\/\/www.marketplace.org\/topics\/life\/big-book\/excerpt-reality-broken\"><em>Reality is Broken: Why Games Make Us Better and How we can Change the World, <\/em><\/a>I was able to recognize that he found the reality that gaming provided was a very important space for many individuals. While he recognized that these individuals that gamed had a life outside of the virtual reality, he stated that<\/p>\n<blockquote><p>\u00a0But as they devote more and more of their free time to game worlds, the real world increasingly feels like it&#8217;s missing something.<\/p><\/blockquote>\n<p>This began to make me realize that he was claiming\u00a0that to some individuals, virtual reality was better than reality. He claims that in virtual reality, one is often\u00a0alive and adventureous in every moment &#8211; something rarely found in reality.<\/p>\n<p>With companies such as Zynga, OmgPop, Playdom with 100M-1B dollar evaluations, it is clear that\u00a0gaming\u00a0is a very strong industry.\u00a0Daryl estimates this to be a 68Billion dollar industry by 2012, a figure that is fairly accurate.<\/p>\n<p>I don&#8217;t see any problem in gamers finding a place of solace through virtual reality: personally, my solace\u00a0comes from\u00a0music and good television. There are other means to solace and other escapes from reality, but I do believe video games are a great one.<\/p>\n<p>One statistic that got to me was his number on how\u00a0many hours a week we spent gaming:<\/p>\n<blockquote><p>Collectively, the planet is now spending more than 3 billion hours a week gaming. We are starving, and our games are feeding us.<\/p><\/blockquote>\n<p>As technology grows, we find games representing a stronger sense of connection to reality: i.e. Kinect and Move are making users represent themselves through hand motion in an alternate reality setting.<\/p>\n<p>He concludes by saying that he wants to provide gamers with a better reality, rather than a better virtual reality. I don&#8217;t know if I agree that gamers are a 100% with virtual reality because they find faults with reality: however, I do believe he is correct in the notion as to how far virtual reality has gone. He also claims that the knowledge gamers have gained can help augment reality, and reduce real issues like poverty in the world. I don&#8217;t believe gaming can find solutions to reality yet: simply because they do not represent the realities of this world and also because of the very specific settings &amp; natures of video games: it would be difficult to find a setting which mirrored most large-scale video games and use the understanding and learnings of that to enhance reality.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few years ago, I was able to recognize that HDR photos were often prettier than reality.\u00a0 When reading Daryl Pranada&#8217;s brief on Reality is Broken: Why Games Make Us Better and How we can Change the World, I was &hellip; <a href=\"https:\/\/blogs.scu.edu\/harir91\/reality-is-broken\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":297,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"qubely_global_settings":"","qubely_interactions":"","kk_blocks_editor_width":"","_kiokenblocks_attr":"","_kiokenblocks_dimensions":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-46","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"gutentor_comment":2,"qubely_featured_image_url":null,"qubely_author":{"display_name":"harir91","author_link":"https:\/\/blogs.scu.edu\/harir91\/author\/harir91\/"},"qubely_comment":2,"qubely_category":"<a href=\"https:\/\/blogs.scu.edu\/harir91\/category\/uncategorized\/\" rel=\"category tag\">Uncategorized<\/a>","qubely_excerpt":"A few years ago, I was able to recognize that HDR photos were often prettier than reality.\u00a0 When reading Daryl Pranada&#8217;s brief on Reality is Broken: Why Games Make Us Better and How we can Change the World, I was &hellip; Continue reading &rarr;","post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/posts\/46","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/users\/297"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/comments?post=46"}],"version-history":[{"count":4,"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/posts\/46\/revisions"}],"predecessor-version":[{"id":48,"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/posts\/46\/revisions\/48"}],"wp:attachment":[{"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/media?parent=46"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/categories?post=46"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.scu.edu\/harir91\/wp-json\/wp\/v2\/tags?post=46"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}