{"id":158,"date":"2013-03-08T09:10:54","date_gmt":"2013-03-08T17:10:54","guid":{"rendered":"http:\/\/blogs.scu.edu\/ezequielolvera\/?p=158"},"modified":"2013-03-08T09:11:12","modified_gmt":"2013-03-08T17:11:12","slug":"158","status":"publish","type":"post","link":"https:\/\/blogs.scu.edu\/ezequielolvera\/2013\/03\/08\/158\/","title":{"rendered":"Gamecube and the adventures of the modern world"},"content":{"rendered":"<p><span style=\"color: #000000\">In all\u00a0<i>Animal Crossing<\/i>\u00a0games, the player assumes the role of a human character, who moves into a\u00a0<span style=\"color: #000000\">rural<\/span>\u00a0<span style=\"color: #000000\">village<\/span>\u00a0populated with\u00a0<span style=\"color: #000000\">anthropomorphic<\/span>\u00a0animals and lives there indefinitely. Gameplay is\u00a0<span style=\"color: #000000\">open-ended<\/span>: players have no defined objectives, but are instead encouraged to spend their time in the village performing any number of activities, which include\u00a0<span style=\"color: #000000\">collecting<\/span>\u00a0items,\u00a0<span style=\"color: #000000\">planting<\/span>\u00a0plants or other items, and socializing with the village&#8217;s residents. All\u00a0<i>Animal Crossing<\/i>\u00a0games are played in\u00a0<span style=\"color: #000000\">real time<\/span>, utilizing the<span style=\"color: #000000\">system<\/span>&#8216;s internal\u00a0<span style=\"color: #000000\">clock<\/span>\u00a0and\u00a0<span style=\"color: #000000\">calendar<\/span>. Thus, passage of time in the game world reflects that in reality, as well as the current\u00a0<span style=\"color: #000000\">season<\/span>\u00a0and time of day. Some in-game events, such as\u00a0<span style=\"color: #000000\">holidays<\/span>\u00a0or the growth of a\u00a0<span style=\"color: #000000\">tree<\/span>, occur at certain times or require some duration of time to have passed.<sup id=\"cite_ref-IGN_GC_preview_5-0\"><span style=\"color: #000000\"><br \/>\n<\/span><\/sup><\/span><\/p>\n<p><span style=\"color: #000000\">One notable feature of the\u00a0<i>Animal Crossing<\/i>\u00a0series is the high level of\u00a0<span style=\"color: #000000\">customization<\/span>\u00a0available, some of which affects the outcome of the game.The\u00a0<span style=\"color: #000000\">player character<\/span>\u00a0is both named and gendered, and its appearance can be modified by buying or designing custom clothes and\u00a0<span style=\"color: #000000\">accessories<\/span>\u00a0or changing the\u00a0<span style=\"color: #000000\">hairstyle<\/span>\u00a0(introduced in\u00a0<i><span style=\"color: #000000\">Wild World<\/span><\/i>). The player&#8217;s\u00a0<span style=\"color: #000000\">house<\/span>\u00a0can also be furnished, decorated, and later expanded: the player can purchase and collect furniture from\u00a0<span style=\"color: #000000\">Tom Nook<\/span>, the village\u00a0<span style=\"color: #000000\">merchant<\/span>, and place it anywhere\u00a0<span style=\"color: #000000\">in the house<\/span>, as well as change both the\u00a0<span style=\"color: #000000\">wallpaper<\/span>\u00a0and\u00a0<span style=\"color: #000000\">floor<\/span>\u00a0designs. While its\u00a0<span style=\"color: #000000\">terrain<\/span>, building locations, and initial residents are randomly generated when the game is first begun, the village&#8217;s name and\u00a0<span style=\"color: #000000\">anthem<\/span>, as well as some of the residents&#8217;\u00a0<span style=\"color: #000000\">catchphrases<\/span>, are also determined by the player.<sup id=\"cite_ref-IGN_GC_review_6-1\"><span style=\"color: #000000\"><br \/>\n<\/span><\/sup><\/span><\/p>\n<p><span style=\"color: #000000\"><span style=\"color: #000000\">Collecting<\/span>\u00a0items is a major facet of\u00a0<i>Animal Crossing<\/i>: the player can explore the village and gather objects, including fruit from trees,\u00a0<span style=\"color: #000000\">seashells<\/span>, and discarded items. Nearly all objects can be sold to Tom Nook for Bells, the in-game\u00a0<span style=\"color: #000000\">currency<\/span>. A number of specialized tools are available for other activities such as\u00a0<span style=\"color: #000000\">fishing<\/span>\u00a0and\u00a0<span style=\"color: #000000\">insect collecting<\/span>. Special items, such as\u00a0<span style=\"color: #000000\">fossils<\/span>\u00a0and\u00a0<span style=\"color: #000000\">paintings<\/span>, may be donated to the village\u00a0<span style=\"color: #000000\">museum<\/span>. The player can choose to socialize with the other animal residents by engaging in conversation, sending and receiving\u00a0<span style=\"color: #000000\">letters<\/span>,\u00a0<span style=\"color: #000000\">bartering<\/span>, or playing\u00a0<span style=\"color: #000000\">hide-and-seek<\/span>. Residents may move in or out of the village depending on the player&#8217;s actions.<\/span><\/p>\n<p><span style=\"color: #000000\">All installments of\u00a0<i>Animal Crossing<\/i>\u00a0allow some form of communication between players, both offline and\u00a0<span style=\"color: #000000\">online<\/span>. A single village can house up to four human players, though only one can be exploring the village at any given time.The players can interact via written messages through the village\u00a0<span style=\"color: #000000\">post office<\/span>\u00a0or\u00a0<span style=\"color: #000000\">bulletin board<\/span>. The\u00a0<span style=\"color: #000000\">Nintendo GameCube<\/span>\u00a0iteration allowed players to travel to other villages by\u00a0<span style=\"color: #000000\">trading<\/span>\u00a0<span style=\"color: #000000\">memory cards<\/span>\u00a0written with the game data\u00a0but all subsequent installments allow players to\u00a0<span style=\"color: #000000\">travel<\/span>and interact online via\u00a0<span style=\"color: #000000\">Nintendo Wi-Fi Connection<\/span><\/span><\/p>\n<div style=\"width: 585px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\" \" alt=\"\" src=\"http:\/\/1.bp.blogspot.com\/-XojvevoVmgM\/TxwkAVHQxzI\/AAAAAAAAB1Y\/mw7ZKDK1ogc\/s1600\/Mortal+Kombat+Deception+%2528USA%25293.jpeg\" width=\"575\" height=\"430\" \/><p class=\"wp-caption-text\">Mortal Combat<\/p><\/div>\n<p>one of the coolest games for gamecube.\u00a0it is super fun<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In all\u00a0Animal Crossing\u00a0games, the player assumes the role of a human character, who moves into a\u00a0rural\u00a0village\u00a0populated with\u00a0anthropomorphic\u00a0animals and lives there indefinitely. Gameplay is\u00a0open-ended: players have no defined objectives, but are instead encouraged to spend their time in the village performing &hellip; <a href=\"https:\/\/blogs.scu.edu\/ezequielolvera\/2013\/03\/08\/158\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":407,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"qubely_global_settings":"","qubely_interactions":"","kk_blocks_editor_width":"","_kiokenblocks_attr":"","_kiokenblocks_dimensions":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-158","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"gutentor_comment":1,"qubely_featured_image_url":null,"qubely_author":{"display_name":"Ezequiel","author_link":"https:\/\/blogs.scu.edu\/ezequielolvera\/author\/ezeo\/"},"qubely_comment":1,"qubely_category":"<a href=\"https:\/\/blogs.scu.edu\/ezequielolvera\/category\/uncategorized\/\" rel=\"category tag\">Uncategorized<\/a>","qubely_excerpt":"In all\u00a0Animal Crossing\u00a0games, the player assumes the role of a human character, who moves into a\u00a0rural\u00a0village\u00a0populated with\u00a0anthropomorphic\u00a0animals and lives there indefinitely. Gameplay is\u00a0open-ended: players have no defined objectives, but are instead encouraged to spend their time in the village performing &hellip; Continue reading &rarr;","post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/posts\/158","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/users\/407"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/comments?post=158"}],"version-history":[{"count":2,"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/posts\/158\/revisions"}],"predecessor-version":[{"id":160,"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/posts\/158\/revisions\/160"}],"wp:attachment":[{"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/media?parent=158"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/categories?post=158"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.scu.edu\/ezequielolvera\/wp-json\/wp\/v2\/tags?post=158"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}