Blog Post 1 – cchen2 – Poking a Monster Graph

Pokememory
How memory is used in each Pokemon generation

Overview

My first blog post is about this visualization of Pokemon Generation 1-6 data usage. For each generation, this graph broke down various actions a user can do and the data it consumes when in different modes (e.g. Playing, Battling, Catching…)

Impression

The trend of data usage in Pokemon generations is fairly consistent. Except Gen 5, all other generations use more data than its previous generation. At first glance, this visualization reminded me of Tetris, the classic video game a lot and it took me a while to grasp the interpretation of the graph. There are couple reasons why I had difficulty understanding the graph:

  1. Some boxes with the same color could appear next to each other or stack on top some other colored boxes. For example, in every Generation, blue boxes like EVs (bottom row) are also at the very top (HP, Att, etc.)
  2. There are too many segments in the graph. From 18 segments in Gen 1 to 70 segments in Gen 6, this graph contains a lot of data for its readers to process.
Tetris

Possible Improvement

I would address the two points above.

  1. Arrange the order of the blocks so different color boxes are displayed together.
  2. I will group similar segments in one category (e.g. Group Nickname, OT Name, and OT ID into one category called Name, and group unused and unknown to one block). And have another graph to show the percentage breakdown of each process in the categories (e.g. Name group: Nickname  – 60%, OT Name – 30%, OT ID – 10%).

Sources:

https://www.reddit.com/r/pokemon/comments/4cndbn/how_memory_is_used_in_each_pokemon_generation/

http://www.tetris24.com/